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Unity3D Asset – Tagger

Tagger

Multi-Tagging, Group of Tags, Fast, Easy to use, Efficiency.

Tagger is an easy-to-use asset to tag and multi-tag gameobjects and prefabs.

For sorting and overall clarity, tags are groupable and sort-able.

If you write your own tagger data loader, it is possible to save and load at run-time. This means you can create/delete tags in run-time.

To tag gameobject, it is necessary to add one tiny script. The script holds just an Int32.

The simple search allows a quick search of tagged gameobjects like:

Get all Red, Get all Blue, Get all not Green

The advanced search allows you to create specific searches like:

Red and ((Blue And Not Sphere) or (Green And Not Cube))

 

 

Key-features:

  • Only one Int32 is needed per tagable gameObject 
  • Easy to setup and use
  • Simple search like Unity find tag
  • Advanced search with And Or Not combination
  • Fast
  • Grouping Tags for clarity
  • Colorize Tags
  • Expandability: Create your own Data Loader
  • Fully documented (source code as well)

Now available at the Unity Asset Store

Optional GameObject Header
Tagger Menu
Demo Scene
Search active

Support: https://github.com/HeiKyu/Tagger/issues

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